Tag: Cleric Of Magic one of two Known

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  • Dunmeyer Deaths

    Jan 13, 2013 6th Age, 79.01.30 Spring The party was sent to the Dunmeyer swamp by the town's alchemist [[Lymrick]] in order to harvest some materials that grow in the Spring. As they arrived, they found a manor house perched at the edge of the swamp …

  • Chicken Shack

    While getting ready to go home from Bordine's mannerhouse, a shack on legs came to the end of the property. In it's wake were followers, and of course - trouble. A legacy looking for it's heir. Billie-Child proved to be chosen, and needed adult …

  • Little Life Well-spring

    Jag and Tegan burst into the Adventurer's Inn with strange leaf monsters on their heels. Turns out a small Well-Spring has suddenly manifested in Thark. The party investigated, and found a thief girl at the bottom of the well. They rescued her, and she …

  • Life's Well-Spring

    Following Astoria to the Force of Nature's Well-Spring - they found that something was indeed very very wrong. Disease, scabs, fever and odd creatures wracked the well. They saved Astoria's pals, and carefully set about putting things right. The …

  • Death's Killers

    March 24 Fate bestowed graces upon each of the party, each in their own style and sent them to face down the mortal killers of the incarnation of Death.

  • Home Page

    !http://cdn.obsidianportal.com/assets/179634/DarkFawn_map.jpg(Dark fawn map)! __Elves, we should spray more often... - Planer__

    Been adding a few things here.
    I added in to a kickstarter program called Realm Works. Not too sure about …

  • Main Page

    h3. Places * [[Dragon Isle]] * [[Jira]] * [[Necropolis]] * [[Thark]] * [[Colored Houses of Tivalera]] h3. Legendary Locations and Adventurous Locales Want to know where to go to get in to trouble? Are you a Swabashian with no plans on …

  • Necropolis

    !http://cdn.obsidianportal.com/assets/179648/Necropolis_copy.jpg(Necropolis copy)! The Great Necropolis Located on the North East Coast of [[Jira]], this place covers so much area that the Warders who keep it do not remember it's entire history. It is …

  • Jira

    Continent The people of Jira, long ago, grew frightened of magic. Being a war-loving group of people, they immediately set to war against magical creatures and magic wielders. They slaughtered all the 'fairly tale' creatures long ago, long enough for …

  • Thark

    h1. Thark is where the characters all live. If you tilted DarkFawn on it's side, anything that wasn't screwed on tight rolled on down to Thark. If you look under the Maps tag, there is the town there. Home of the Magic University. The Gateway to …

  • Dragon Isle

    North of the Eldland Continent is a small island that is the seat of the Dragon Throne. [[:thunder | Thunder]], First, rules there with his lady [[:laedalice | Laedalice]]. [[:keemara | Keemara]], the dragonsoul and [[:brimstone | Brimstone]], First …

  • Darkfawn Players Handbook

    Homebrew This part is just talking about the way game play will work in Diana's Basement. We are taking bits from here and there, but presenting a cohesive overview rather than just skipping from place to place in the book seemed a good idea. The …

  • Making a character

    ! Your character grew up here on DarkFawn and has heard tales, songs and customs of the world. It is perfectly acceptable to ask the GM if your character has any background information that you don't know about. Since magic doesn't really exist - …

  • Playing the Game

    Playing the Game Before the Game: Come downstairs. Get out all your papers. Get a snack. Listen to what the GM has going on tonight. What level is going on tonight? Try to convince her that you should go to IKAS. Fill out the party order …

  • Going up in Levels

    Going Up in Levels When you have enough Experience Points, you might have gone up in levels. Check your total against the chart in your character's class. If you reach or go over the number, you level. Congrats! You are ready to gain extra …

  • Races

    Character Races Now we begin to tailor the character into an individual. I like diverse races. I think they add a flavor to the game that brings new cultures, histories and stories. I have a lot of them - and an generally open to the idea of new …

  • Avines

    Avines A race of bird people; penguins to blue jays, hawks to flamingos. Their society is a religious hierarchy - they have a great respect for religious things. A rare race, they live in a city called Chika on the Eldland. Avines live to be …

  • Canines

    Canines Dog people; collies, pit bulls, sheep dog. They have a military oriented government (much like a pack) - but most of the populace of Bonearc (the main city) are laid-back surfer types. Many canines have spent a small amount of time in the …

  • Centaurs

    Centaurs Half man, half horse. Large wondrous creatures – but can be challenged in dungeoning situations (try climbing out of a pit). They are concentrated near the city of Target. Centaurs often enjoy studying the stars. They are good at math. …

  • Dwarves

    Dwarves The Dwarvin race is rare these days. Almost a dying race. They are mechanical, logical minded people. Often loyal people, who enjoy drinking and a good party. They might have a dwarvin kingdom they come from, but they tend not to talk …

  • Elves

    Elves On DarkFawn, elves, being immortal, have large extended family clans. They are nature loving; live in trees and care for animals. They founded civilization, and keep long histories. Their main city is Callenmir, although there are others. …

  • Fawn or Saytar

    Fawn Half man, half goat – a lovely two legged race. They have horns. While the planet bears their name, they are not a often encountered race. They are sexually oriented and often sterile. Often found in the cities of centaurs. Fawns live to …

  • Felines

    Felines Cat people. In their culture, the women are the hunter/bread winners and the males are the pretty boy types. They have a queen that continues to rule by combat. Felines just hate to have their tails pulled. It's possible for them to fly …

  • Goblins

    Goblins A small horned people, about 3 to 4 feet tall. They have horns atop their heads, although the horns can be variable depending on the family. Goblins have wide mouths that are filled with sharp pointed teeth. They come in either green ( …

  • Hobbits

    Hobbits Also called Halflings by various books. Curly haired, hairy feet, Tolkien Hobbits. Sturdy folk who have a great common sense and the ability to stick to it through and through. Three feet tall. They love to eat and relax. Hobbits live …

  • Humans

    Human Non-magical people. They are found most everywhere. There are yellow men living on Xinji (oriental). There are red men living under the city of Deriabar who are more primitive/earth oriented in their society (first nation). There …

  • Insectoids

    Human Non-magical people. They are found most everywhere. There are yellow men living on Xinji (oriental). There are red men living under the city of Deriabar who are more primitive/earth oriented in their society (first nation). There …

  • Kobolds

    Kobolds A small picked on race of big eared people. They reproduce quickly, and they know how to entrench and trap! Mostly, they live in the Ice Wastes because they have been driven from better lands. They live in tribal groups named for an animal. …

  • Krish

    Krish A Rare slave bred race - a cross between dragons and humans. They do not like their voices which are scratchy and overly deep and tend not to talk aloud. The race escaped into their freedom long ago, but keep a low profile. They have a two …

  • Lamia

    Lamia Half human, half snake people. Rare. A lithe folk, filled with dancers. It is not known if they are egg laying or live birth, but certainly – the adults stick around to raise the young. Obviously, they reflect a society of some sort. A …

  • Lizardines - wet

    Lizardines – wet These are swamp and waterway people. They are green and scaly. While they can not breath water, they can hold their breaths for an extremely long time. They have powerful jaws. They tend to be slow moving and not very bright. …

  • Lizardines - dry

    Lizardines – dry These lizardine folk are a breed apart from the wet variety. They are browns and tans and usually have fancy rills, fans, and spikes that dress up their rather dull skin. Can live to 700, come of age at 5. Vision: normal …

  • Orcs

    Orcs Those fabulous Tolkien orcs. Nasty and ugly – although there is a 'pretty' version (cause the GM just can't seem to draw them ugly enough). They are greenish people with horns. They tend to rule by violence and fighting. They measure …

  • Plantians

    Plantians A race of humanoid plants. They have an interesting life-cycle that allows them a mobile stage after their seed-hood. These people are modeled after plants that you see in normal life – so there can be everything from cactus to waterlilies …

  • Tieflings

    Tieflings An odd Rare race, cursed with an infernal appearance – horns, tail and sometimes animal legs. They are from Tivalera and are isolated, shunned and mistrusted. Is there a demonic background? Vision: low light Languages: …

  • Stonemen

    Stonemen of Mal'Covia A race of humanoid stone people. The live in the desert of Mal'Covia. They have a strict cast society biased on color. Children are sand colored, as they grow they take on the color of their career. Most parents …

  • Earthblood

    Earthblood (Ultra Rare) Earthbloods are characters from Earth. You are allowed one, and that is yourself. Back in the day when role playing was strange – this was the best way to teach people. Now it's fun. Talk to the GM. The current set of …

  • Black Zintriny

    The Black Zintriny (Ultra Rare) To be a black Zintriny, you need to talk to the GM Part of the Zintriny clan, these elves have a demon intertwined in their souls – hence they are ebon black. They have a sort of monarchy that goes from 7th …

  • Soul Forged

    Soul Forged /War forged (Ultra Rare) A living soul that has bonded with a constructed body. Found in the Prison doorway of Endic - the souls were rescued and brought into the world where they could become. Having been kept for so long amid the parts …

  • Inheritance

    Inheritance For a starting character, there's a chance that you might inherit something from your family. That doesn't necessarily mean that someone has died, only that something has come to you. You don't have to use this table – it's just here to …

  • Other Background

    h4. Childhoods For the most part, we don't delve into characters backgrounds during the game. That doesn't mean that you shouldn't kinda figure out where you came from. Parents? Siblings? Rural or City upbringing? Where are you from? Why have …

  • Colored Houses of Tivalera

    On the large continent of Tivalera there are a number of organized social and civic groups known as the Colored Houses. People collect together to form strong alliances to fight injustice, make a economic impact, have a stronger influence in local …

  • The Swabashian Arch

    The Archway to Adventure! A magical Field that is held by two trees who's branches have grown together. Walking through the field will take you to some underground dungeon that is maintained by the God of Adventure, Swabash.

    There are times …

  • Dunmeyer Swamp

    The Great Dunmeyer Swamp is on the Eldland Continent.

    It is filled with alchemically valuable plants. Most alchemists would love to have a field trip there is not for the monsters and, well.... dangerous plants.

  • Matrim

    More background on Morilinde: The goddess of light, Morilinde is called the Nightingale or the Brilliant Mistress. She is the steward of celestial radiance, and she watches over the good creatures of the sky. She is depicted either as a phoenix bathed …

  • Jandari

    Survived falling through the SkyScar, Gathered the people together, bonded with the wounded First, became the First Elvin King.... honors too many to count! Currently married to Keemara.

  • Zatara

    *Clutch mates:* Rashoni *Background* A member of the Church of the Creator, and recently (after obtaining an ability to hear secrets, whispered to him), became a participant of the Temple of Secrets. This caused a lot of confusion, both in himself …

  • Klor

    Klor has recently moved to the Dragon Isle. There he has set up shop to continue his crafting of dragon bone. The hand footed crows always keeps is life interesting, for they sometimes bring back items they found on the Isle. (Usually From a dragon's …

  • Freyr

    Freyr grew up in a small town on the Eldland continent. Like most children he spent his free time playing hero but he never grew out of it. His life forever changed when he was 11 years old and witnessed a minor skirmish which of course to him was a …

  • Jormungandr

    Jormungandr, known to his friends as Jormy, is a Tamein elf who grew up wandering the world with his family. Having seen so much of the world the one thing that always impressed him more than anything was magic. Of course Jormy is an extremely large elf …

  • Gullen

    Gullen is an old dwarven blacksmith originally from the Stonehorn Clan of Thunderstone. He left home long long ago and spent the last 150 years or so traveling around, only staying in a town for 10 years at most. Most recently he was living in Target …

  • Skadi

    Skadi is a duckweed plant girl with a fairly mysterious past. No one has any clue how old she is and she doesn’t bother to keep track of that kind of thing. The farthest her story goes back as far as any one knows is she meet a wandering trader next to …

  • Heims

    Heims is a Krish with a chip on his shoulder. He was born deformed. He has only 1 thumb on his right hand. Thanks to this defect he had a rather unhappy childhood. Not only does he feel like an outcast from normal society for being a Krish, he also …

  • Telbro Greenway

    Telbro is 1st born of his family, and has always had a keen sense of honor. He believes that justice should be for all folk, not just the biggest or richest. He has red curly hair and bright blue eyes. He is a worshiper of Swabash, God of Adventure. …

  • Clarion

    Elf of the Starlight Clan, Clarion has the rare trait of wings, which are as black and irridescent as a raven's feathers. His hair is also black, cut short but for his forelock and one long braid on the side. His eyes are blue. Clarion decided when he …

  • Antheon

    Born albino, Antheon has long white hair, a thin face caught between elf and human features, and red eyes. He usually wears a hooded cloak to shield him from bright sun. Antheon's mother was a Lady of Negotiable Affections, and a human. His father was …